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SolidCAM HSS versus HSM

SolidCAM has HSS (high-speed surfacing), as well as HSM (high-speed machining). This video compares them. pdf version
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Original 3D part file here.
Completed part file here.
Alternate part file here.

SolidCAM's base package costs around $5,000. That includes two HSS (high-speed surfacing) toolpaths, Constant-Z, and Level. The full HSS module is less than $2k, and gives radial and morphing toolpaths as well.

HSM (high-speed machining) is another ~$2k package that does similar toolpaths. The difference is that in HSS you select surfaces as the geometry, while in HSM you select the solid model and then use other geometry to limit the extent of the toolpaths. If I can only afford one module, I think I would get HSS.
SolidCAM also has two 3D roughing modules, both for around $2k. One is HSR, high-speed roughing. The other is 3D iMachining, which does adaptive toolpaths that reduce tool loads, increase tool life by cutting across the full flute, and takes advantage of modern high-speed spindles that can turn from 15k to 24k RPM. Indeed, the spindle on my Avid Benchtop Pro will only go down to 8,000 RPM before it starts to overheat the spindle.

Also, in a modern constant-torque spindle motor, cutting the speed in half cuts the horsepower in half as well. So if you can do toolpaths that let the spindle turn fast, you can remove more material per minute, since you have more horsepower to do the work.
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HSR-operations.gif

I am hoping I can get by without either roughing module. I am pretty sure I don't need both. Here is the HSR menu.

HSM-operations.gif
The HSM menu has a lot of choices. It operates on a solid model, and you will spend time setting up boundaries so it does what you want.

HSS-operations_2.gif
The HSS menu has two toolpaths included in the base package. Those are the Level and Constant-Z in the Parallel cuts choice. That choice includes a Hatch toolpath. The other surfacing toolpaths will do radial, projecting, morphing, or user defined projections. These are powerful and need a lot of study to understand how they will act.
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HSS-Perp-to-curve.gifChoosing "Perpendicular to Curve" on our test part gives scallops running down the sides. The stepover I set high to see the toolpaths easily.

HSS-Morph-curves.gif

Picking "Morph between two boundary curves" can give interesting effects. Here, one curve is the edge of the top face and the other is a vertical edge running down the side..

HSS-Proj-Radial1.gifDoing a Projection>>Radial toolpath has fascinating results. Here, the scalloping is course do to a high step-over/step-down, and the center of the radius is just arbitrarily picked in the center of the top face somewhere. If I can just afford one extra module, I feel I would be best off with the HSS surfacing module.
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